Nitya Bardhan
nityabardhan3@gmail.com
← All work
CASE STUDY 02 · IMMERSIVE COMMERCE

Making immersive shopping easier for brands to create

Designing the end-to-end UX of a 0→1 immersive commerce platform that helps luxury brands create, customize, and manage virtual shopping experiences through guided workflows.

Role
Freelance UI/UX Designer · Founding Product Designer
Timeline
February 2024 – February 2025
Industry
E-commerce · Immersive Commerce · B2B SaaS
Platform
Web application
Focus
Competitive Analysis · Information Architecture · End-to-End UX · Interaction Design · Design System Foundations
Certain details, data, and visuals have been modified or anonymized to protect confidential information.
The platform’s environment editor: a pink 3D boutique called Rose Atelier fills the canvas, with environment choices on the left and lighting controls for mood, brightness and accent tint on the right
Environment customisation. Brands pick a retail space and style its layout, lighting, content and audio.
01 · THE CHALLENGE

Making immersive commerce accessible to brands without technical expertise.

A London-based technology company was building a platform that allowed luxury brands to create and manage interactive 3D shopping experiences.

Creating a virtual store involved several connected workflows, from onboarding and product uploads to environment customization, subscriptions, and publishing.

  1. 01 Onboarding
  2. 02 Product uploads
  3. 03 Environment customization
  4. 04 Subscriptions
  5. 05 Publishing

The challenge was to make a technically complex experience feel simple enough for brands to manage independently.

As the founding Product Designer, I worked closely with the CEO, Product Manager, and engineers to shape the platform from its earliest stages. My focus was the product's UX, not developing or modeling the 3D environments.

02 · THE APPROACH

Designing the complete journey, not isolated features.

I started with competitive analysis, studying how other e-commerce and immersive commerce platforms showcased their features, organized workflows, and guided users.

Using these insights, I worked on the information architecture, user flows, and interaction design for the platform, connecting store creation, product management, environment customization, and publishing into a cohesive experience.

Information architecture diagram titled Five steps, one connected flow: store home leads through Environment, Products, Merchandise, optional Gamification and Launch to the live store, with each step listing its sub-tasks and a dashed loop showing every step stays editable after launch
Store creation, product management, environment customization and publishing connected into one journey.

As the product evolved, I continued refining workflows and reusable UI patterns to maintain consistency across the experience.

A more capable product shouldn't become a more complicated one.

THE PLATFORM
Store home dashboard for Maison Lumière greeting Clara, showing setup progress 2 of 5, a non-blocking plan banner, a five-step checklist with Merchandise your store as the next step, and a preview card for the Rose Atelier environment
Guided store setup for brands.
Add a product panel with a synced catalogue item, Lumière Night Serum, variant chips, description and a GLB model upload, beside a live store preview where numbered markers show where each product is placed on the plinths
Uploading and organizing products for a virtual store.
Launch flow titled From draft to live, in three cards: a ready checklist with a Launch store button, a building screen at 64 percent while models are optimised and products publish, and a live confirmation with the store link and Share and Keep editing buttons
Publishing and managing a live virtual store.
03 · A KEY DESIGN DECISION

We asked users to subscribe before creating a store. I questioned why.

Our initial flow required brands to choose a subscription plan before they could begin creating their virtual stores.

I identified a potential point of UX friction: we were asking users to commit before they had experienced the platform's value.

I raised this concern with the CEO and Product Manager and suggested reconsidering where subscriptions appeared in the journey.

Following our discussions, we changed the placement of the subscription decision in the flow.

Original flow diagram, A plan was required before building: Create account, then a required Choose a plan step, then Store home, Build the store and Launch, with notes that commitment came first and value came afterBEFORE
Brands chose a plan before creating a store.
Revised flow diagram, A plan is chosen when ready: Create account leads straight to Store home, Build the store and Launch, with the former plan step moved into a non-blocking banner available before or after launchAFTER
The subscription decision moved later in the journey.
THE TAKEAWAY

Not every business requirement needs to become the user's first step.

04 · BUILDING FOR CONSISTENCY

Establishing design foundations as the product grew.

As the platform expanded, I worked on reusable UI components, styles, and interaction patterns to create a consistent experience across its different workflows.

These design-system foundations helped maintain continuity as we introduced new features and refined existing ones.

Shopper view inside the live store: a product panel for Lumière Day Veil with image thumbnails, a Listen audio button, size and colour options, price and Add to bag, over the pink 3D boutique with game, sound and cart controls
The same panel, button and chip patterns carry into the shopper experience.
In-store game: a Spin the wheel and win a prize panel over the boutique, with a result card reading Congratulations, you have won and a LUMIERE25 discount code to copy
Gamification reuses the store’s overlay and card styles.

Beyond the platform

My work also extended beyond the platform to the company's website, branding, pitch decks, and customer-facing experiences.

Working across both the business tools and customer experiences gave me a broader understanding of how product decisions connected to the business.

Pages from a concept whitepaper and pitch deck: a cover titled Shaping the Future of Retail, an Abstract page, a pink chapter page, and three slides titled Crowded feeds, Inform and Luxury Virtual Retail
Whitepaper and pitch deck pages for the concept.
05 · OUTCOME & REFLECTION

From an early idea to a connected commerce platform.

Over the course of the project, we shaped an end-to-end experience for brands to create, customize, publish, and manage virtual stores without developing the underlying 3D technology themselves.

My contributions spanned
  • 0→1 product design
  • competitive analysis
  • information architecture
  • user flows
  • interaction design
  • iterative prototyping
  • reusable design foundations
Nitya smiling at her desk, turned towards the camera, with a large monitor and a laptop showing design work, a pen holder, a book and a pink tablet case
Behind the screens, at my desk.

The experience taught me that designing a product from scratch isn't about solving every feature independently. It's about making different capabilities work together in a way that feels natural to the people using them.

No user testing, adoption figures, conversion metrics, or revenue impact are claimed.

NEXT PROJECT Accolade — Platform Foundations Creating the foundation for a scalable B2B platform. Explore case study ↗
Accolade Platform Foundations: roles and permissions screen shown on a laptop